Order these Tomb Raider games by release year. You place all 26 cards on one timeline, one at a time. Three wrong guesses ends the run.
Every card is a Tomb Raider game: the original adventures, the reboots, handheld and mobile spin-offs, co-op side games, remakes and remaster collections. You place them by release year, with a short description under each title. One game opens the timeline with its year in view. Pick a gap for each new card. A clean placement reveals the year; a wrong one sends it to its real spot and takes one of your three lives.
Lara has been through more than one developer and a couple of big reinventions, so any mention of a studio, a platform or a story arc in the description is a strong clue. Mobile experiments and handheld outings are scattered across the deck and hard to pin down. Remakes and remasters are built to feel like the old games, which makes them easy to place too early.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 26 of the 26 cards you might be dealt. Their values stay hidden until you place them.













