Order these Dungeons & Dragons books, settings, adventures, films and games by the year each was published or released. You place all 40 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card marks a moment in Dungeons & Dragons history: rulebooks, campaign settings, classic adventures, the magazine, video games, the cartoon and the films. A line under each title names the people or company behind it, or what made it notable. You order them by the year each was published or released. The timeline opens with one milestone placed and its year shown. Drop each new card into a gap; land it and the year appears, miss and it settles in its true spot while you lose one of three lives. Go ten cards without a miss and a lost life returns.
Several cards share a name, especially the different editions of the core rulebook, so the credit line is what tells them apart: know which designers shaped which edition and you're well placed. The early years crowd up with modules and boxed sets, while the video games and films scatter across the whole history. Licensed computer games are the usual stumbling block, since the settings they use were often around long before them.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 40 cards you might be dealt, with 12 more in the deck. Their values stay hidden until you place them.













