Order the Battlefield games by the year each first released. You place all 13 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are Battlefield games, the mainline shooters plus the Bad Company spin-offs and a cops-and-robbers detour, and you order them by release year. Only the title is printed. One game is on the timeline from the start, its year showing. Place each new card in a gap. A right placement reveals the year, and a wrong one moves it to its true spot and costs one of three lives.
Plenty of titles carry a number that looks like a date, and that's the trap: the number usually points to a war setting, not a release. The series jumps from the world wars to modern combat and near-future conflict and back again. The spin-off series slots in among the main games, which makes the middle of the deck crowded. Think about the console you played each one on.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 12 times. An average run places 5.3 cards, and 67% of all placements land in the right spot. 17% of runs place every card.
The cards players get wrong most often:
Here are 13 of the 13 cards you might be dealt. Their values stay hidden until you place them.









