Order the Grand Theft Auto games by the year each first released. You place all 10 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
The cards are the core Grand Theft Auto games plus the handheld stories, and you order them by release year. Only the title is printed. One game is already on the timeline with its year showing. Put each new card in a gap. If it's right the year appears, and if it's wrong the game goes to its true spot and you lose one of your three lives.
The run starts in the top-down days and moves through the open-world boom on PlayStation to the modern blockbuster. Cities come back more than once, so a familiar setting doesn't tell you much. The handheld games squeeze into the gaps between bigger releases and are the easiest to misplace. This is a short deck, so every mistake counts.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 60 times. An average run places 6.3 cards, and 77% of all placements land in the right spot. 57% of runs place every card.
The cards players get wrong most often:
The safest card is Grand Theft Auto, placed right every time it has come up.
Here are 10 of the 10 cards you might be dealt. Their values stay hidden until you place them.









