Far Cry games

Order the Far Cry games by the year each first released. You place all 10 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.

Far Cry games
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Order the Far Cry games by the year each first released. Drag or tap it onto the line
Far Cry
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Far Cry
10
Cards
3
Lives per run
release years and dates
Ordered by
Cards only
Card reveal

How to play the Far Cry series timeline

The cards are the main Far Cry games and a few spin-offs, and you place them by release year. Just the title is printed. You start with one game on the timeline, its year showing. Put each new card in the gap you think is right. Find the right gap and the year shows up; a wrong call still slots it into its true position and costs one of your three lives.

After a slower start, the series settled into a big release every few years, with standalone spin-offs following some of the numbered games. Those spin-offs are the trap, because their settings feel nothing like their parent games. Locations jump around wildly, from jungles and mountains to the American heartland and the distant past. Getting the numbered games right first gives you a frame to hang the rest on.

Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.

How players are doing

This deck has been played 23 times. An average run places 7.6 cards, and 85% of all placements land in the right spot. 83% of runs place every card.

The cards players get wrong most often:

  • Far Cry Instincts missed 56% of the time, usually by about 3 places

The safest card is Far Cry 3, placed right every time it has come up.

What's in the deck

Here are 10 of the 10 cards you might be dealt. Their values stay hidden until you place them.

  • Far Cry
  • Far Cry Instincts
  • Far Cry 2
  • Far Cry 3
  • Far Cry 3: Blood Dragon
  • Far Cry 4
  • Far Cry Primal
  • Far Cry 5
  • Far Cry New Dawn
  • Far Cry 6

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