Order the Need for Speed racing games by the year each first released. You place all 18 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a Need for Speed racing game, most listed by subtitle alone, and you sort them by the year each first released. Nothing is printed under the names. One game begins on the timeline with its year in view. Every card after that goes into a gap you choose. If it fits, the year appears; a wrong one still puts it in its true spot and costs one of your three lives.
The series has reinvented itself again and again, from exotic car showcases to street racing, tuning culture and open-world cop chases. Names get recycled, so a familiar subtitle may belong to a later reboot. The street racing boom produced a run of games released very close together. Remember what kind of racing each game was about and you'll place most of them.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 15 times. An average run places 9.1 cards, and 80% of all placements land in the right spot. 33% of runs place every card.
The cards players get wrong most often:
Here are 18 of the 18 cards you might be dealt. Their values stay hidden until you place them.









