Order the main Kirby games by the year each first released. You place all 14 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are the main Kirby platformers, and you sort them by the year each first came out. Several titles are shortened, and nothing is printed under them. One game is laid down first, its year out in the open. Drop each new card into a gap. A good read reveals the year; a wrong one moves the game to its true spot and costs one of three lives.
Without the spin-offs, this deck follows Kirby's core adventures across Nintendo's handhelds and home consoles. The short titles hide which system each game was on, so you'll need to remember that yourself. Handheld entries that came out between console games are the hardest to place. One card is a remake of an earlier adventure, and it goes by its own release, not the original's.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 30 times. An average run places 9.5 cards, and 84% of all placements land in the right spot. 57% of runs place every card.
The cards players get wrong most often:
The safest card is Forgotten Land, placed right 96% of the time.
Here are 14 of the 14 cards you might be dealt. Their values stay hidden until you place them.









