Order the Tomb Raider games by the year each first released. You place all 12 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a main Tomb Raider adventure, and you order them by the year each first came out. Many are listed by subtitle only, and nothing else is printed. You get one game on the line to start, year showing. Slot each new card into a gap. When you're right the year appears, and when you're wrong it moves to its true place and costs you one of three lives.
Lara's adventures pass through three eras: the original run of rapid-fire sequels, a second studio's trilogy, and the gritty origin-story reboot. The early games came out in quick succession, which makes them the hardest to keep straight. The short subtitles hide which era a game belongs to, so you'll need to remember the story beats and the consoles you played them on.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 12 of the 12 cards you might be dealt. Their values stay hidden until you place them.









