Order the Metal Gear games by the in-universe year each one is set — the real chronology of the saga, not the order they came out. You place all 10 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a Metal Gear game, but here you order them by the year the story takes place, not when the game came out. Only the title is printed. One game starts on the timeline with its in-universe year showing. Place each new card in the gap where you think its story falls. A correct call reveals the year it's set in; a wrong one still moves it to its true spot in the saga and costs one of three lives.
The saga spans the Cold War to a near-future world of private armies, and the release order zigzags across all of it. Prequels arrived late in the series, so a newer game can sit early in the story. Chapters that sit close together in the story are the hardest to separate. Remembering who you play as in each game, and how old he is, is the surest guide.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 11 times. An average run places 5.3 cards, and 76% of all placements land in the right spot. 55% of runs place every card.
The cards players get wrong most often:
Here are 10 of the 10 cards you might be dealt. Their values stay hidden until you place them.












