Order these FromSoftware games — the Souls series and its kin — by the year each first released. You place all 10 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a FromSoftware game, from the mech-combat series to the Souls games and their relatives, and you place them by release year. Nothing is printed under the names. One game begins on the timeline with its year in view. Put each new card in a gap. A correct guess shows the year; a wrong one still moves the game to its true spot and costs one of your three lives.
The studio was building mechs long before its dark fantasy games made it famous, and the deck reaches back to those roots. Once the Souls formula took hold, releases came steadily, each a little different in setting and style. Numbered sequels are easy; the trick is fitting the experiments between them. The mech-combat cards are the wild ones, since that series kept going quietly in the background.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 43 times. An average run places 7 cards, and 83% of all placements land in the right spot. 84% of runs place every card.
The cards players get wrong most often:
The safest card is Dark Souls II, placed right 97% of the time.
Here are 10 of the 10 cards you might be dealt. Their values stay hidden until you place them.









