Order the main Monster Hunter games by the year each first released in Japan. You place all 11 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a main Monster Hunter game or major expansion, and you sort them by the year each first released in Japan. Only the title is printed, often shortened. One game sits on the timeline from the start, year and all. Put each new card in a gap. A right guess reveals the year, and a wrong one still sends it to its true place and costs one of three lives.
Expansions follow their base games closely, so pairing them up is a good first step. The series spent a long stretch on handhelds and Nintendo hardware before going global on home consoles and PC. Short single-word titles hide which generation a game belongs to. Japanese launches often came well before the Western ones, so go by the earliest release you can remember.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 10 times. An average run places 7.3 cards, and 80% of all placements land in the right spot. 50% of runs place every card.
The cards players get wrong most often:
Here are 11 of the 11 cards you might be dealt. Their values stay hidden until you place them.









