Order these Street Fighter releases by the year each arrived. You place all 10 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are Street Fighter games, the numbered entries plus the big updates and a prequel series, and you order them by the year each arrived. Only the title is printed. One game begins on the timeline with its year showing. The rest arrive one at a time, and each needs a gap. Right choices reveal the year; wrong ones still land in their true spots and cost one of your three lives.
Capcom has always preferred updating a game to replacing it, so revised versions sit close to their originals and the arcade heyday gets crowded. The later numbered games are spread far apart by comparison. The prequel series is the card that tends to cost lives, because its story order and release order pull in different directions.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 10 times. An average run places 7.5 cards, and 89% of all placements land in the right spot. 80% of runs place every card.
The cards players get wrong most often:
Here are 10 of the 10 cards you might be dealt. Their values stay hidden until you place them.









