Order the mainline Tekken fighting games by the year each first released. You place all 10 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a mainline Tekken fighter, the numbered games and the tag-team entries, and you place them by release year. There's nothing printed under the titles. You begin with one game on the line, its year visible. Drop each new card into a gap. A correct guess shows the year; a wrong one still moves it to its true place and costs one of three lives.
The numbered games do most of the work, so the tag-team entries are where you'll think hardest; figuring out where they sit among the numbered games is the whole puzzle. The early games arrived quickly during the arcade boom, and the gaps grew much longer later on. A short deck like this leaves little room for a slip.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 39 times. An average run places 6.4 cards, and 81% of all placements land in the right spot. 64% of runs place every card.
The cards players get wrong most often:
The safest card is Tekken 8, placed right 97% of the time.
Here are 10 of the 10 cards you might be dealt. Their values stay hidden until you place them.









