Order these Fallout games, add-ons and spin-offs by release year. You place all 35 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Here the cards are Fallout releases of every kind: the main RPGs, their add-ons, spin-offs, big online updates, tabletop games and the TV adaptation. Each card has a short description under the title, often naming the developer or the region it takes place in. They go in order of release year. You start with one card placed and its year showing, then put each new one in a gap. Get it right and the year comes up; get it wrong and the card moves to its real spot, taking one of three lives. Lose one and a run of ten correct placements brings it back.
There's a long quiet stretch between the original isometric games and the open-world revival, then the add-ons arrive in tight clusters right after each big game, often several in a row. Knowing which main game each add-on belongs to gets you most of the way; ordering add-ons for the same game is the hard part. The tabletop releases and the online game's updates are the wildcards, landing among the later games where the line is already busy.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 35 cards you might be dealt, with 7 more in the deck. Their values stay hidden until you place them.









