Order by the year each controller first went on sale. You place all 30 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Gamepads, joysticks, light guns, motion wands and a plastic guitar: every card is a controller, ordered by the year it first went on sale. The console or maker it belongs to is printed under each name. One controller is already on the line with its year in view. Place each new one in a gap. Pick right and the year shows; pick wrong and it moves into its real spot anyway, costing you one of three lives.
The deck follows how people have held games, from knobs and single-button sticks through d-pads, analog sticks, rumble and motion sensing to adaptive and haptic designs. Many consoles had more than one controller or add-on, so knowing the system narrows things without settling them. Peripherals released partway through a console's life are the usual trap, since they can land well after the machine itself. Watch for hardware that reached Japan before anywhere else.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 30 cards you might be dealt, with 2 more in the deck. Their values stay hidden until you place them.









