Order the zones of Sonic the Hedgehog 2 the way you race through them, from Emerald Hill to the Death Egg. You place all 11 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are the zones of Sonic the Hedgehog 2, and you're putting them back in the order you race through them. Each card is just a zone name. One zone starts on the line with its position in view. After the first, every card waits for you to pick its gap. A right choice reveals its place in the order; a wrong one still sends it to its true spot and takes one of three lives.
The game moves through casinos, factories, caves, oil fields and ancient ruins on its way to Robotnik's machines. The middle of the run is where memories blur, especially between zones with similar moods. Only the main zones are here, with no special stages or two-player tracks. If you can hum a zone's music, you can probably remember when it played.
This deck has been played 19 times. An average run places 8.5 cards, and 89% of all placements land in the right spot. 79% of runs place every card.
The cards players get wrong most often:
The safest card is Emerald Hill Zone, placed right every time it has come up.
Here are 11 of the 11 cards you might be dealt. Their values stay hidden until you place them.







