Sonic 3 & Knuckles zones

Order the zones of Sonic 3 & Knuckles the way you play them, from Angel Island to the Doomsday. You place all 14 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.

Sonic 3 & Knuckles zones
Placed0
In a row0
Order the zones of Sonic 3 & Knuckles the way you play them, from Angel Island to the Doomsday. Drag or tap it onto the line
Sonic 3 & Knuckles
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Sonic 3 & Knuckles
14
Cards
3
Lives per run
sequence
Ordered by
Cards only
Card reveal

How to play the Sonic 3 & Knuckles zone order game

Every card is a zone from Sonic 3 & Knuckles, the two halves joined into one adventure, and you order them the way you play through. Only the zone's name is printed. One zone begins on the line with its place showing. Drop each new card into a gap. When it's right its position is revealed, and when it's wrong it moves to its true place and costs one of your three lives.

The run follows Sonic and Tails across their floating island, through deserts, ice caves, carnivals, lava and waterlogged ruins on the way to a showdown in space. The combined game makes it trickier, since the zones from the second cartridge pick up where the first left off. Knowing where one half ends and the other begins is a big help. The later zones are where most people stumble.

How players are doing

This deck has been played 10 times. An average run places 9.7 cards, and 91% of all placements land in the right spot. 70% of runs place every card.

The cards players get wrong most often:

  • Flying Battery Zone missed 25% of the time, usually by a single place

What's in the deck

Here are 14 of the 14 cards you might be dealt. Their values stay hidden until you place them.

  • Angel Island Zone
  • Hydrocity Zone
  • Marble Garden Zone
  • Carnival Night Zone
  • IceCap Zone
  • Launch Base Zone
  • Mushroom Hill Zone
  • Flying Battery Zone
  • Sandopolis Zone
  • Lava Reef Zone
  • Hidden Palace Zone
  • Sky Sanctuary Zone
  • Death Egg Zone
  • The Doomsday Zone

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