Super Mario 64 courses

Order the 15 main courses of Super Mario 64 the way the paintings unlock, from the very first to the last. Place all 15 cards on one timeline, one at a time — three wrong guesses and the run is over.

Super Mario 64 courses
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Order the 15 main courses of Super Mario 64 the way the paintings unlock, from the very first to the last. Drag or tap it onto the line
Super Mario 64
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Super Mario 64
15
Cards
3
Lives per run
story order
Ordered by
Cards only
Card reveal

How Super Mario 64 courses is played

Every card in this deck carries a hidden value on the same scale — story order — and the run is one long sorting problem. The first card is dealt face up. Each card after it goes into the gap where you think it belongs, and the value only shows once it lands. Get it wrong three times and the run ends with whatever you had placed.

This deck can also be shuffled together with any other deck measured in story order — tick several on the deck tree to build one longer timeline out of them.

What's in the deck

15 of the 15 cards you could be dealt. The values stay hidden until you place them.

  • Bob-omb Battlefield
  • Whomp’s Fortress
  • Jolly Roger Bay
  • Cool, Cool Mountain
  • Big Boo’s Haunt
  • Hazy Maze Cave
  • Lethal Lava Land
  • Shifting Sand Land
  • Dire, Dire Docks
  • Snowman’s Land
  • Wet-Dry World
  • Tall, Tall Mountain
  • Tiny-Huge Island
  • Tick Tock Clock
  • Rainbow Ride

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