Order the 15 main courses of Super Mario 64 the way the paintings unlock, from the very first to the last. You place all 15 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is one of the main courses of Super Mario 64, and you're putting them in the order their paintings open up in Peach's castle. There's just the course name on each card. One course starts on the line with its number showing. Place each new card in a gap. A right call reveals its place in the order; a wrong one still moves it to its true position and costs one of three lives.
The castle opens up in stages as you collect stars and beat Bowser, and the courses follow that climb through the building. Water and snow levels turn up at more than one point, so a theme alone won't place a course. Courses that share a floor are the hardest to put in order. Picture walking the castle's halls and you'll do well.
This deck has been played 31 times. An average run places 9 cards, and 84% of all placements land in the right spot. 52% of runs place every card.
The cards players get wrong most often:
The safest card is Bob-omb Battlefield, placed right 96% of the time.
Here are 15 of the 15 cards you might be dealt. Their values stay hidden until you place them.








