Order the kingdoms of Super Mario Odyssey the way you visit them, from the Cap Kingdom to the finale. You place all 15 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a kingdom from Super Mario Odyssey, and you order them the way the Odyssey visits them on the main journey. Only the kingdom's name is printed. One kingdom starts on the line with its position showing. Put each new card where you think it falls. Get it right and its place in the order appears; get it wrong and it slides into its real spot and costs one of your three lives.
The route criss-crosses a whole world of themed lands, from deserts and forests to cities, snowfields and beaches, before the story heads for its big finish. A couple of stops are brief and easy to forget, which makes them the hardest to place. Some kingdoms can be tackled in either order on a first run, but the deck follows the standard route. If you remember the boss fights that sent you onward, the rest falls into line.
This deck has been played 46 times. An average run places 9.5 cards, and 84% of all placements land in the right spot. 50% of runs place every card.
The cards players get wrong most often:
The safest card is Bowser’s Kingdom, placed right every time it has come up.
Here are 15 of the 15 cards you might be dealt. Their values stay hidden until you place them.







