Banjo-Kazooie worlds

Order the worlds of Banjo-Kazooie the way you unlock them inside Gruntilda’s Lair. Place all 11 cards on one timeline, one at a time — three wrong guesses and the run is over.

Banjo-Kazooie worlds
Placed0
In a row0
Order the worlds of Banjo-Kazooie the way you unlock them inside Gruntilda’s Lair. Drag or tap it onto the line
Banjo-Kazooie
?
Banjo-Kazooie
11
Cards
3
Lives per run
story order
Ordered by
Cards only
Card reveal

How Banjo-Kazooie worlds is played

Every card in this deck carries a hidden value on the same scale — story order — and the run is one long sorting problem. The first card is dealt face up. Each card after it goes into the gap where you think it belongs, and the value only shows once it lands. Get it wrong three times and the run ends with whatever you had placed.

This deck can also be shuffled together with any other deck measured in story order — tick several on the deck tree to build one longer timeline out of them.

What's in the deck

11 of the 11 cards you could be dealt. The values stay hidden until you place them.

  • Spiral Mountain
  • Mumbo’s Mountain
  • Treasure Trove Cove
  • Clanker’s Cavern
  • Bubblegloop Swamp
  • Freezeezy Peak
  • Gobi’s Valley
  • Mad Monster Mansion
  • Rusty Bucket Bay
  • Click Clock Wood
  • Gruntilda’s Lair

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