Banjo-Kazooie worlds

Order the worlds of Banjo-Kazooie the way you unlock them inside Gruntilda’s Lair. You place all 11 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.

Banjo-Kazooie worlds
Placed0
In a row0
Order the worlds of Banjo-Kazooie the way you unlock them inside Gruntilda’s Lair. Drag or tap it onto the line
Banjo-Kazooie
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Banjo-Kazooie
11
Cards
3
Lives per run
sequence
Ordered by
Cards only
Card reveal

How to play the Banjo-Kazooie world order game

Every card is a world from Banjo-Kazooie, and you're putting them in the order they open up inside Gruntilda's Lair. Only the world's name is printed. One world starts on the line with its place showing. Pick a gap for each new card. Get it right and its position in the unlock order appears; get it wrong and it slides into its true spot and you lose one of three lives.

The lair opens up as you collect more Jiggies, and each world raises the difficulty. Themes take in snow, a rusty ship, a haunted house, a swamp, a desert, beaches, machinery and changing seasons. Remembering how many puzzle pieces each picture door needed is a good way to order them. The worlds in the back half are where most players start to hesitate.

What's in the deck

Here are 11 of the 11 cards you might be dealt. Their values stay hidden until you place them.

  • Spiral Mountain
  • Mumbo’s Mountain
  • Treasure Trove Cove
  • Clanker’s Cavern
  • Bubblegloop Swamp
  • Freezeezy Peak
  • Gobi’s Valley
  • Mad Monster Mansion
  • Rusty Bucket Bay
  • Click Clock Wood
  • Gruntilda’s Lair

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