Order the worlds of Banjo-Kazooie the way you unlock them inside Gruntilda’s Lair. You place all 11 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a world from Banjo-Kazooie, and you're putting them in the order they open up inside Gruntilda's Lair. Only the world's name is printed. One world starts on the line with its place showing. Pick a gap for each new card. Get it right and its position in the unlock order appears; get it wrong and it slides into its true spot and you lose one of three lives.
The lair opens up as you collect more Jiggies, and each world raises the difficulty. Themes take in snow, a rusty ship, a haunted house, a swamp, a desert, beaches, machinery and changing seasons. Remembering how many puzzle pieces each picture door needed is a good way to order them. The worlds in the back half are where most players start to hesitate.
Here are 11 of the 11 cards you might be dealt. Their values stay hidden until you place them.








