Order the plants of Plants vs. Zombies the way Adventure Mode gives them to you, from the very first Peashooter onward. You place all 40 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a plant from Plants vs. Zombies, and you order them by when Adventure Mode hands them to you. Only the plant's name is printed. One plant starts on the line with its unlock number showing. Put each new card into a gap. A right placement reveals its place in the unlock order; a wrong one still moves it to its true spot and costs one of three lives.
Adventure Mode is split by location, from the front lawn to the night garden, the pool, the fog and the roof, and each area brings plants built for it. That's your biggest clue: mushrooms for nighttime, water plants for the pool, lobbers for the roof. Within each area the order is tough, and a long run of similar plants is where most guesses go wrong.
This deck has been played 48 times. An average run places 9.8 cards, and 77% of all placements land in the right spot. Only 2 runs have ever placed every card.
The cards players get wrong most often:
The safest card is Wall-nut, placed right every time it has come up.
Here are 28 of the 40 cards you might be dealt, with 12 more in the deck. Their values stay hidden until you place them.







