Order the zones of Sonic Mania the way you play them, from Green Hill to Titanic Monarch. You place all 12 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are the zones of Sonic Mania, and you put them in the order you play through them. Only the zone's name is printed. One zone starts on the line with its place in view. After that, every card you draw goes into a gap of your choosing. Right placements reveal its position in the order; wrong ones still send it to its true spot and cost one of three lives.
The game mixes remixed zones from older Sonic games with brand-new ones spread through the run. The classic zones don't arrive in the order of the games they came from, so series history won't save you. Many of these names also appear in other Sonic decks, which can lead you astray. Reach for memories of Mania itself, especially its stage transitions and boss fights.
This deck has been played 10 times. An average run places 8.3 cards, and 87% of all placements land in the right spot. 70% of runs place every card.
The cards players get wrong most often:
Here are 12 of the 12 cards you might be dealt. Their values stay hidden until you place them.







