Order the bosses of Terraria by the intended progression, from King Slime to the Moon Lord. You place all 18 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are Terraria's bosses, and you order them by the intended progression, the order a typical playthrough meets them. Only the boss's name is printed. One boss begins on the line with its place in view. Put each new card in a gap. A right placement reveals its position in the progression; a wrong one still moves it to its true spot and costs one of three lives.
The bosses split into those you meet before the world shifts into Hardmode and those after, and that divide is your best anchor. The early bosses are a loose bunch whose exact order is a matter of convention, which makes them the trickiest. The mechanical bosses come as a set, and later fights need gear from earlier ones. Some bosses were added in later updates, so long-time players may not slot them easily.
This deck has been played 23 times. An average run places 11.3 cards, and 85% of all placements land in the right spot. 48% of runs place every card.
The cards players get wrong most often:
The safest card is Moon Lord, placed right every time it has come up.
Here are 18 of the 18 cards you might be dealt. Their values stay hidden until you place them.







